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5 Features Crimson Desert Still Needs to Be Great

Pearl Abyss has already improved the game post-launch, but here’s what’s still missing according to fans – and why BuyCarry agrees.

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Crimson Desert: Almost Perfect – But These 5 Features Would Make It Unforgettable

 

Wanderers! Let’s get one thing straight: Crimson Desert is already one of the best games of 2026. The open world is massive, the combat is satisfying, and the post‑launch support from Pearl Abyss has been surprisingly responsive. But “great” isn’t the same as “perfect.” According to Tom Wilson (and much of the community), there are five specific features that would elevate Crimson Desert from “really good” to “all‑time classic.” We’ve played the game, read the feedback, and added our own BuyCarry spin. Here’s what’s missing – and why it matters.

 

The open world is massive, the combat is satisfying, and the post‑launch support from Pearl Abyss has been surprisingly responsive. Many of the issues players had at launch have already been patched or tweaked.

🎮 Crimson Desert – 5 Features That Would Make It Unforgettable

🌍 The Context: A Game That’s Already Done the Hard Part

Before diving into the wishlist, it’s worth acknowledging what Pearl Abyss has already fixed. In just a few weeks post‑launch, they’ve addressed:

  • Clunky loot interactions
  • Underpowered companion abilities
  • Numerous UI frustrations
  • Progression blockers

That kind of responsiveness is rare. It means the devs are listening. And that gives hope that the five features below might actually make it into the game.


 

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5. Kliff Needs a Pair of Binoculars

Crimson Desert’s world is absurdly large. The starting region, Hernand, can easily eat up 50 hours of your life – not because it’s bloated, but because there’s genuinely interesting stuff everywhere: side quests, puzzles, enemy camps, hidden waterfalls. But here’s the strange part: there’s no way to zoom in on distant landmarks.

ProblemConsequence
No binoculars or telescopeYou have to physically walk toward every point of interest to see what it is
Map markers are minimal (by design)Exploration feels organic but sometimes aimless
Large draw distance is wastedYou can see mountains and ruins far away, but not what’s actually there

What binoculars would add:

  • The ability to scout enemy camps before engaging
  • A non‑intrusive way to mark your own points of interest
  • A simple “look at that cool thing” mechanic that builds anticipation

“It’s a great way of tantalizing the player with remarkable sights just out of reach, without artificially adding map markers like in a Ubisoft game.” – Tom Wilson


4. Pets Need More of a Purpose

Taming animals in Crimson Desert is adorable. Having an armored dog or a pig follow you around? Pure joy. But after the initial “aww” factor wears off, you realize: pets don’t actually do much.

Current Pet FunctionLimitation
Automatically gather loot from defeated enemiesWorks inconsistently; often misses drops
Follow you everywhereNo other interaction
Look coolCosmetic only

 

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What pets could do (without breaking the game):

Proposed FeatureWhy It Works
Naming your petDeepens emotional bond – cheap to implement
Lead you to hidden locations (like Ghost of Tsushima’s golden birds)Encourages exploration without hand‑holding
Carry extra loot (even a small amount)Makes pets useful in long expeditions
Dig up treasure randomlyAdds a fun surprise element

“They could lead players to interesting locations off the beaten path… or at least carry some of the loot they gather.” – Tom Wilson


3. Kliff Needs Guns

This one stings. You can buy guns in Crimson Desert. You can find guns. But you can’t use them – not as Kliff, the main character. Only your companion Damiane can wield firearms.

IssueConsequence
Guns exist in the world but are locked to DamianeMost players rarely use them (since Kliff is the main)
Damiane is optional in most contentGuns become a forgotten mechanic
Steampunk aesthetic is underutilizedThe unique setting loses some of its flavor

 

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Why restrict guns to Damiane? Probably to differentiate her combat style from Kliff’s melee focus. That’s a valid design choice – but it means 90% of your playtime involves zero gunplay.

Possible solutions:

SolutionFeasibility
Let Kliff equip one gun type (e.g., pistols only)High – minimal animation work
Create a skill tree for Kliff that unlocks limited firearm useMedium – requires new abilities
Add more forced Damiane sectionsLow – players dislike being forced

“It’s a shame, especially as the steampunk‑esque aesthetic of Crimson Desert helps set it apart from its fantasy contemporaries.” – Tom Wilson


2. Companions Need More Quests

Pearl Abyss already buffed companion abilities – Damiane and Oongka now have more of Kliff’s moves. That’s great. But they still lack meaningful content.

Current StateProblem
Companions have a handful of their own questsNot enough to justify switching off Kliff
Most side quests are Kliff onlyCompanions feel like tourists in their own game
They can’t do main missions or puzzlesThey’re relegated to combat support only

What companions need:

  • Unique quest chains that explore their backstories
  • Shared side quests – missions where you must play as Damiane or Oongka
  • Puzzle‑solving roles – e.g., only Oongka can break certain walls, only Damiane can shoot distant switches

Why this matters: Crimson Desert has three distinct playable characters. But right now, it feels like Kliff’s game with two optional helpers. Giving companions their own narrative and mechanical space would massively increase replayability.

“If they were given more unique quests… they’d feel a little more worthwhile.” – Tom Wilson


1. The Introduction Needs to Be Reworked

The consensus is loud and clear: Crimson Desert’s opening hours are terrible. Not “mediocre.” Not “slow.” Terrible. Disjointed quests, nonsensical plot, and bizarre missions like:

  • Arm wrestling
  • Unclogging a chimney
  • Kliff returning to Pywel, then going back to the Abyss for no clear reason

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Several players (including the article’s author) admit they almost quit entirely during Chapter 1.

Problem AreaWhy It’s Bad
Chapter 1 – HernandQuests feel like random chores, not a coherent introduction
Chapter 2 – Abyss contentDisjointed and repetitive; Kliff dies, comes back, goes again
PacingStops and starts constantly; no momentum

The proposed fix (simple):

  • Cut the arm wrestling and chimney missions entirely.
  • Kliff dies once, does all Abyss content in one go, returns to Pywel, travels to Hernand, and immediately fights Matthias.
  • Middler then asks Kliff to help Hernand in exchange for Greymane information.
  • This leads naturally into the Goldleaf Merchant quests and the Greymane camp.

No new assets needed. Just reordering and cutting.

“It feels like an obvious solution that would fix Crimson Desert’s weakest element and wouldn’t require Pearl Abyss to create any additional content.” – Tom Wilson


💼 BuyCarry Team’s Consolidated Take

We’ve looked at all five requests through the lens of our business – boosting, coaching, and helping players get the most out of their games. Here’s what we think about each feature, how it affects the player base, and why it matters for our clients.

  • 5. Binoculars – Easy Win, Big Impact – Low development cost, high player satisfaction. For our coaching services, binoculars would allow us to teach scouting routes and efficient exploration without relying on third‑party maps.
  • 4. Meaningful Pets – Underutilized Potential – Pets are currently cosmetic fluff. Adding even one or two proposed features would turn them into a system worth optimizing – creating content for pet build guides, farming routes, and coaching.
  • 3. Guns for Kliff – Low Priority, but Nice to Have – If guns remain Damiane exclusive, Pearl Abyss should give players more reasons to play as her. If they add limited gun access to Kliff, it opens up new combat styles and build variety.
  • 2. Companion Quests – High Value, High Effort – The hardest to implement, but the one that would most increase replayability and player retention. More content means more clients looking for completionist boosting and walkthroughs.
  • 1. Reworked Intro – Critical, and Surprisingly Easy – The intro is bleeding players. The proposed fix requires no new assets, just reordering and cutting. Pearl Abyss should prioritize this immediately.

Overall priority for BuyCarry:

  1. Fix the intro – stop the bleed.
  2. Add binoculars – cheap win that improves exploration.
  3. Enhance pets – medium effort, good engagement.
  4. Companion quests – long‑term investment.
  5. Guns for Kliff – nice, but not essential.

If Pearl Abyss delivers on even half of these, Crimson Desert will go from “great” to unmissable.


⭐ Verdict from the BuyCarry Team

Crimson Desert is already a fantastic game. But “fantastic” isn’t “flawless.” The five features above – binoculars, meaningful pets, guns for Kliff, companion quests, and a reworked intro – would push it into all‑time great territory.

What we’d love to see in the next patch:

  • Fix the intro immediately – it’s bleeding new players.
  • Add binoculars – such an easy win.
  • Start planning companion quests for a content update.

For our clients: If the intro is driving you crazy, skip it. Let our boosters get you past the slog and into the good part. And once the game is polished, we’ll be here with guides, builds, and carries for everything Crimson Desert has to offer.


🎮 Our Crimson Desert Services

🔥 Crimson Desert is almost perfect – let our boost team carry you past the rough parts and into greatness!

❓ Frequently Asked Questions

  • Q1: Is Crimson Desert worth playing right now despite the bad intro?
    A: Yes. The intro is short (if frustrating). Once you get past Chapter 1 and the Abyss, the game opens up into something genuinely special.
  • Q2: Has Pearl Abyss responded to these feature requests?
    A: They’ve already implemented several post‑launch fixes. No official word on binoculars or intro rework yet, but they’re clearly listening.
  • Q3: Can you use guns as Kliff at all?
    A: No. Only Damiane can equip firearms. Kliff is melee‑only.
  • Q4: How long does it take to get past the bad intro?
    A: Roughly 2–4 hours, depending on how fast you push through. Many players say it’s worth enduring.
  • Q5: Does BuyCarry offer Crimson Desert boosting or coaching?
    A: Yes – we can help with progression, difficult bosses, companion optimization, and skipping frustrating sections. Contact us for details.
  • Q6: Will these features actually be added?
    A: Binoculars and intro rework are the most likely – they’re low effort. Companion quests and Kliff guns are less certain, but Pearl Abyss has surprised fans before.

Source: “5 Features Crimson Desert Needs To Be Great” by Tom Wilson, April 11, 2026.