According to Forbes journalist Paul Tassi, Marathon’s development budget is likely more than $250 million. That figure does not include ongoing live service costs, post‑launch content development, or marketing and distribution.
1. The Budget: How Much Did Marathon Really Cost?
According to Forbes journalist Paul Tassi, Marathon’s development budget is likely more than $250 million. That figure does not include:
- Ongoing live service costs
- Post‑launch content development
- Marketing and distribution
For comparison, AAA games developed in the US and Canada now regularly cost $300 million or more due to high developer salaries. So Marathon’s budget, while huge, isn’t unprecedented.

“It will take quite some time for Marathon to pay off, if it ever does.” – Alinea Analytics
2. Sales and Player Numbers: The Reality Check
Analyst firm Alinea Analytics estimated that in its first three weeks, Marathon sold around 1.2 million copies, generating roughly $55 million in gross revenue across PC (Steam), PlayStation 5, and Xbox Series X|S.
Steam concurrent player trend: Launch peak → 88k | One month later → ~25k (down ~71%). While console numbers aren’t public, PC is clearly the dominant platform. That drop is significant – but not fatal. Many live service games see similar falloffs after the initial hype.
3. The Concord Comparison: Why Marathon Isn’t Dying
Concord was shut down by Sony within weeks of launch due to abysmal player numbers and reception. Marathon is nowhere near that level.

Why Marathon is safe (for now):
- It has a dedicated, if niche, player base.
- Bungie has a history of turning games around (Destiny launched rough).
- Sony is under pressure, but pulling the plug on a $250M investment after one month would be catastrophic.
“According to Forbes, Bungie developers are working hard on new content, and there is no danger of an imminent shutdown.”
That said, the pressure is real. In November 2025, Sony recorded a 31.5 billion yen ($204.2M) impairment charge due to Destiny 2 underperforming. They can’t afford another miss.
4. The Hardcore Problem: Is Marathon Too Difficult?
Bungie has made a deliberately punishing extraction shooter. If you die, you lose all your gear – not just what you looted, but what you brought in. That’s brutal.
Shroud’s take on Cryo Archive (the raid‑like endgame mode):
“Cryo Archive is insane. It's the most elaborate extraction shooter map I've ever seen in a game ever. The loop that they made is truly something special. The problem is, is it too elaborate? Is it too complex? Is it too much of a grind? Is your 9‑5 grandma and grandpa going to be able to do it? I don't know.”
Bungie’s response: They’ve said that over time, recovering from a loss gets easier. But many players bounce off before reaching that point.
5. What Could Bungie Do to Increase Players?
The article suggests several possible directions – none easy.
“Simply making Marathon easier may not be enough to do the trick, and would run the risk of alienating those who currently love it the way it is.”
Bungie is walking a tightrope. The core audience loves the brutality. But that same brutality is why sales have plateaued.

💬 BuyCarry Team’s Take
We specialize in helping players overcome difficulty – whether it’s rank grinding, contract optimization, or just surviving long enough to extract. So we have a unique perspective on Marathon’s “hardcore problem.”
Is the game too difficult? Yes – for casual players. For the hardcore extraction shooter crowd, it’s exactly what they want. The issue is that the hardcore crowd alone isn’t big enough to support a $250M game.
What should Bungie do?
- Don’t dumb down the core loop. That would kill the game’s identity.
- Add an optional “practice mode” with reduced loot loss (e.g., keep starter gear). New players need a ramp, not a cliff.
- Better tutorials. Most players don’t know how to recover from a death efficiently.
- Promote squad play. Solo is punishing. Make it easier to find groups or hire “mercenaries” (hint: that’s where we come in).
For BuyCarry clients: If you’re bouncing off Marathon’s difficulty, you’re not alone. Our boosters can help you learn the ropes, complete contracts, and extract successfully – without the weeks of painful trial and error. Think of us as your training wheels for the hardest extraction shooter on the market.
⭐ Verdict from the BuyCarry Team
Marathon is not Concord. It has a real player base, a passionate developer, and a unique vision. But a $200M+ budget comes with massive expectations, and the current player numbers – especially on Steam – are concerning.
The good news: Bungie has time. They’re working on new content. Season 2 is coming in June. And the hardcore fans are loyal.
The bad news: Without changes to onboarding or accessibility, Marathon may never reach the mainstream success Sony needs to justify the investment.
Our prediction: Bungie will not shut down Marathon this year. They’ll double down on content, maybe add a free trial or weekend event, and slowly grow through word of mouth. But if player numbers continue to slide into summer, expect leadership changes or a strategic pivot.
For now: If you love hardcore extraction shooters, Marathon is the best in class. If you’re struggling, get help. That’s what we’re here for.
🎮 Our Marathon Services
- 🛡️ Marathon Survival & Extraction Coaching – Learn the ropes, survive wipes, and extract consistently with our pro boosters
- 📦 Marathon Contract & Loot Route Optimization – Maximize your efficiency and gear progression without the painful trial and error
- ❄️ Marathon Cryo Archive & Endgame Carry – Conquer the most elaborate extraction map ever made with our expert squad
❓ Frequently Asked Questions
- Q1: Is Marathon really at risk of being shut down like Concord?
A: No. According to the Forbes report, Bungie is not facing an imminent shutdown. Concord had ~2,000 peak players; Marathon had ~88,000. Very different situations. - Q2: How much did Marathon cost to make?
A: Estimates range from $200 million to over $250 million – development only, not including live service or post‑launch content. - Q3: Why are player numbers dropping?
A: The game is brutally hard. Full loot loss on death and a steep learning curve cause many casual players to quit early. - Q4: What does Shroud think of Marathon?
A: He praised Cryo Archive as “the most elaborate extraction shooter map ever” but worried it’s too complex for average players. - Q5: Will Marathon go free‑to‑play?
A: Unlikely soon – it would anger those who paid full price. But a free trial or weekend event is possible. - Q6: Can BuyCarry help me with Marathon?
A: Yes. We offer contract coaching, extraction carries, and general strategy guides. Our boosters know the maps, the loot routes, and how to survive the worst wipes.
Sources: Forbes report by Paul Tassi, Alinea Analytics, and additional industry analysis – compiled April 2026.
